CLI reference

ase editor

Prepare this project's SDK, then launch its editor.

Requires: a sign-in (ase login) to download an SDK; signed out or offline it uses the SDK already on this machine. The engine's editor: Godot from GODOT or PATH, Unity from UNITY_EDITOR, Unreal from ASE_UNREAL_ROOT.

Changes: Installs a missing or outdated SDK as ase sdk install does, then opens the editor.

ase editor [OPTIONS]
Argument Description
--project <PROJECT> The engine project's folder. Default ..
--offline Use only this machine's SDK cache; download nothing.

Examples

ase editor
ase editor --project game --offline