CLI reference
ase net
Online play for a game, in its repo.
ase net add
Add multiplayer features to an existing game: its brain/game.toml, release.toml and export presets, starter files, and a brief for a coding agent to do the game's side. Features it has already are left alone. Live with the game's next release.
Requires: a sign-in (ase login) or, in CI, a release credential. The game's brain/game.toml in the checkout.
Changes: Adds the features to the checkout's brain/game.toml, release.toml and export presets, and adds starter files it lacks. Nothing in ASE Brain changes until the game's next release.
ase net add [OPTIONS] <FEATURES>...
| Argument | Description |
|---|---|
<FEATURES>... |
Comma-separated: ranked, casual, private, lobbies, leaderboards. |
--project <PROJECT> |
The game's repo checkout; the current directory by default. Default .. |
--game <GAME> |
The game's id; by default your studio's game whose repo the checkout's origin is. |
--agent <AGENT> |
Who builds the game's side, opened in its folder with the brief: claude-desktop, codex-desktop, claude or codex. Without it the brief is printed. |
Examples
ase net add ranked,private
ase net add lobbies --agent claude